I'm a double major student at Koç University pursuing Physics and Computer Engineering
with a specialization in the Quantum & Photonics Track. I achieved the Dean's Honor Roll and have been
coding for over 7 years (starting with Visual Basic in middle school).
I've been developing Unity-based applications for over 5 years, with expertise in 3D asset design, animations, and digital simulations
using Blender. My work spans from classical game development to cutting-edge quantum computing research.
Currently, I'm an Undergraduate Research Assistant at Koç University Surface Science and Technology Center (KUYTAM)
as part of the Work & Study Program.
Unity
C#
Python
Blender
.NET
Quantum Computing
Pennylane
QAOA
VQE
Grover's Algorithm
Blockchain
OOP
Game Development
3D Modeling
AI/ML
LLM